Tuesday, 24 November 2009
Monday, 16 November 2009
Thursday, 12 November 2009
Boxer Shorts
Friday, 6 November 2009
Generic Sock Model
Wednesday, 21 October 2009
Sock Horse
Finished off the sock model and got him rigged over the last few days, took a couple of goes to get it right but I'm pretty happy with it for now. To test the rig and to dust off my animation hat, I've made a start at a walk cycle. Still needs refinement but the basic mechanics and timings are there.
Sock Horse Rig
(Apologies for the image quality, MS paint is a poor substitute for Photoshop)
Sock Horse Walk Cycle (w.i.p)
Sock Horse Walk Cycle (w.i.p)
Friday, 9 October 2009
Weapons!
Spent the past couple of days modelling a selection of weapons for Underwar. They're all pretty low-poly at the moment and will feature mostly in the crowd scenes, any 'hero' weapons will have a bit more detail in them. These are just screen shots, so they're not great quality.
Line up of current weapons
Render of morning star with basic shaders
Render of the lightsaber glow against a background
Wednesday, 23 September 2009
Sock Rig
Thursday, 27 August 2009
Tuesday, 18 August 2009
Pants!
Finally finished the model for UnderWar's generic pants character. Got the blendshapes done too, but I'll post them once I've got the rig done as well.
Tuesday, 28 July 2009
Sock Horse w.i.p
Just another quick post to try and get in the habit of updating this bad boy. A few screens of my current task; modelling the sock horse character for UnderWar. (It's still low-res, mirrored, proxy geometry, so there's a bit of a seam down his back for now)
Concept Artwork - Mark Haldane
3d model - work in progress
Sunday, 26 July 2009
Sock Wizard
Thursday, 23 July 2009
Other Projects
Just a few quick links to work I've done on currently finished projects.
www.happyduckling.co.uk
The Happy Duckling - Mainly worked on lighting and rendering for this, alongside general troubleshooting for everything that broke.
http://imaging.dundee.ac.uk/animation/3hirty6ix.html
3hirty 6ix - Did all the character rigging and setup for this and all the effects work: particle steam/sparks/glows and rigid body simulations.
http://imaging.dundee.ac.uk/animation/bigtimesuperhero.html
Big Time Superhero - Character rigging and set up again, as well as 3D fluid simulations for the shop explosions and rigid body simulations for the various breaking windows.
http://imaging.dundee.ac.uk/animation
Assorted Work - I did various bits and pieces for other films from this years degree show. All the films, regardless of my involvement or not, are worth a watch!
www.happyduckling.co.uk
The Happy Duckling - Mainly worked on lighting and rendering for this, alongside general troubleshooting for everything that broke.
http://imaging.dundee.ac.uk/animation/3hirty6ix.html
3hirty 6ix - Did all the character rigging and setup for this and all the effects work: particle steam/sparks/glows and rigid body simulations.
http://imaging.dundee.ac.uk/animation/bigtimesuperhero.html
Big Time Superhero - Character rigging and set up again, as well as 3D fluid simulations for the shop explosions and rigid body simulations for the various breaking windows.
http://imaging.dundee.ac.uk/animation
Assorted Work - I did various bits and pieces for other films from this years degree show. All the films, regardless of my involvement or not, are worth a watch!
Wednesday, 22 July 2009
Woo! Blog!
I had intended for the first post on here to be my finished shiny animatic for Underwar, but after fighting with smedge for the past 4 hours; it's only starting to render now and so won't be finished till the wee hours, and I've put off posting something on here for long enough. Anyway, here it is! My first post - Just a few screens of the sock troll character from concept art, to finished maya rig.
Finished Rig
A couple of test poses
Concept art - Mark Haldane
Finished Model
Finished Rig
A couple of test poses
Subscribe to:
Posts (Atom)